Card Spotlight

Card of the Week: Republic Protection Fleet

This week’s card is from our upcoming The Old Republic: Days and Nights expansion. This Fleet is most useful in protecting your units in the Ground arena with its excellent prevent damage ability. It also has the ability to self-repair with some Damage Control and to generate Subordinates into Space. Its Alternative Cost is useful as you could potentially deploy this 10 build cost Fleet in a single build step by paying 5 build and 5 Force instead.

Star Wars Trading Card Game DAN039_Republic_Protection_Fleet

Card of the Week: Nights of Anger

This week’s card is from our upcoming The Old Republic: Days and Nights expansion. Functioning similarly to Days of Fear, this Campaign punishes all damaged units. Nights of Anger works well if your units have Double Strike and/or other abilities that can cause multiple units to be damaged in one turn. Having Days of Fear and Nights of Anger in play will both weaken and hurt all damaged units in play.

Star Wars Trading Card Game DAN091_Nights_of_Anger

Card of the Week: Days of Fear

This week’s card is from our upcoming The Old Republic: Days and Nights expansion. As a Campaign, its primary purpose is to weaken units by instilling fear in the form of subtracting 1 power from each damaged unit. Multiple “Days of Fear” Campaigns in play work very well if your units have Damage Control or strong damage removal abilities and/or if your units are heavy damage dealers. The downside is it affects each damaged unit, including yours, which might neutralize the benefits of this Campaign depending on your opponent’s deck and strategy.

Star Wars Trading Card Game DAN057_Days_of_Fear

Card of the Week: Demagol (A)

This week’s card is from our upcoming The Old Republic: Days and Nights expansion. 

Abilities dealing with captivity counters will be featured on several cards throughout this set. Demagol (A) makes use of one such ability. Mandalorians with Force abilities of their own are also a sub-theme of this expansion, embodied by the traitorous Jedi known as the Mandalorian Knights.

Star Wars Trading Card Game DAN009_Demagol_A

Card of the Week: Zayne Carrick (A)

This week’s card is from our upcoming The Old Republic: Days and Nights expansion. 

There are 5 different versions of Zayne Carrick in this set, with this (A) version being the key to a successful Zayne Carrick stack. His INSERT ability works no matter where the (A) version is positioned in his stack, allowing you to reroll any number of times for any of Zayne’s abilities provided you don’t luck out and roll a 5 or 6 on your first roll. These “roll a die” activated abilities are featured on multiple versions of Zayne, making him play differently than any other Character in the SWTCG. Zayne also has a significant number of support cards, including several of his allies as well as non-unit cards that increase his stats and abilities.

Star Wars Trading Card Game DAN049_Zayne_Carrick_A

Card of the Week: Cassus Fett (A)

This week’s card is also a preview card for our upcoming The Old Republic: Days and Nights expansion. 

The Mandalorian Wars are essential to this set, and the expansion symbol is that of the Mandalorian Neo-Crusaders. There will be a large variety of new Mando units, and for any who might be wondering, Cassus Fett’s Armor will be included, along with plenty of new Equipment.

Star Wars Trading Card Game DAN003_Cassus_Fett_A

Card of the Week: Jedi Covenant (B)

This week’s card is also a preview card for our upcoming The Old Republic: Days and Nights expansion, which will include 150 cards plus 10 Subordinates. The Jedi Covenant is responsible for massacring several Padawans on Taris, all in the hopes of preventing the Sith’s return. Although the Covenant claims to fight for the best interests of the Republic and the Jedi, the Covenant’s actions are completely against the principles of the light side, hence their Neutral affiliation here. This (B) version is designed to work well in Force gain decks, as it gives you 2 different ways to gain Force. The Foresight will earn you 2 Force if you can predict how many hits Jedi Covenant will roll for its attack, and the Forewarning will gain you 2 Force if you can predict how many hits will be rolled when Jedi Covenant is attacked. This new Forewarning keyword is designed to be the mirror of Foresight. Forewarning works very well if your opponent attacks the same unit multiple times per turn. Each attack against one of your units with Forewarning gives you another chance to predict correctly. 

Star Wars Trading Card Game DAN019_Jedi_Covenant_B