Card Spotlight

Card of the Week: Resilience + New Card Type: Traits

This week’s card is another preview of the Rogue One expansion. As Rogue One is the first “Star Wars Story” film, the IDC wanted to do something special for this set. So, this expansion will introduce 2 major updates to the game: a new keyword and the Star Wars Trading Card Game’s final new card type!  The new keyword is Resilience X (As long as this unit has at least X damage counters on it, it gets +X power.) Its effects are cumulative, so a unit with Resilience 3 that gets an additional Resilience 1 would have a total of Resilience 4. If the unit does not have the stated minimum number of damage counters on it, then it won’t get the effects of Resilience.

The new card type is Trait, a subtype of Equipment cards. Trait cards are bronze, while standard Equipment is silver, and Skills are gold. Traits share the same special rule as Skills. Unlike regular Equipment cards that can have multiple copies attached to one unit (with the exceptions of unique cards), Equipment cards with the “Skill” or “Trait” subtype are limited to one copy per unit. You can still have multiple Skills and Traits in play but only one copy of the same Skill or Trait per unit. Skills and Traits can’t be detached from units in play. If a unit is discarded/moved/returned to your hand, etc. discard/move/return any Skills or Traits attached to it.

Traits are also different from all other Equipment because they have no equip cost and are instead attached to units when its triggering conditions are met (even during the battle phase). When its triggering conditions are met, you choose whether to attach the Trait or not. If you choose not to attach it, its triggering conditions must be met again before you can attach it.

In this way, Traits operate very much like Traps. They both rely on triggering conditions to work, and both can trigger even during the battle phase. Thematically, Traits are natural attributes (like Courage, Intelligence, Strength, etc.) that are part of a person’s/unit’s being. In the context of this game, a unit develops Traits over the course of the game that are attached to (and become a part of) that unit.

Star Wars Trading Card Game RO043_Resilience

Card of the Week: Chirrut Îmwe (A) + Rogue One – You Make the Card Part 3

In honor of the Light Side winning the most recent poll, this week’s card is another sneak preview of our upcoming Rogue One set. With enough Force to back him up, Chirrut can be a formidable presence in the Character arena. Voting for part 3 of the fans’ choice card is also now open below.

Star Wars Trading Card Game RO011_Chirrut_Îmwe_A


Star Wars Day Surprise!

May the Fourth be with you, Star Wars fans! Enjoy a sneak peek of our next expansion, Rogue One. Since Darth Vader (Z) was introduced in The Dark Times set, it is time to start Vader’s unique lettering over with an A2 version. This first multi-arena Vader is one of two new versions of the Dark Lord of the Sith that will be featured in this expansion.

Star Wars Trading Card Game RO013_Darth_Vader_A2

Card of the Week: Brotherly Bond + Deck Spotlight: Shadow Collective

This week’s card comes from the recently released Battle Lines expansion.

Star Wars Trading Card Game BL105_Brotherly_Bond

 This card will work well with decks featuring Darth Maul and Savage Opress. One such deck – Shadow Collective, featuring cards almost entirely from the recent Battle Lines expansion, is featured below. Click here to download a printable PDF of this Shadow Collective deck. This 60-card deck is centered around Darth Maul (K), Savage Opress (C), and Pre Vizsla (C). Unholy Alliance and Pre Vizsla (C) both give useful build point discounts, while some Well-Earned Meals will bring you much-needed Force to take advantage of the many Hidden Cost abilities featured in this deck. Enemy of My Enemy offers cheap Protection for your units, while Maul’s Leadership can give your units the boost needed to get those Well-Earned Meals. Brotherly Bond and Darksaber (A) give useful buffs and can be searched for using Darth Maul (L)’s Bounty ability. Separatist Landing Craft has the versatility of letting you get another card, build point, or resource counter each turn depending on what you need most. Nite Owls (A) (with Bo-Katan (B) to buff it) and Umbaran Assault Wing give you access to Subordinates for each of the 3 arenas should you need backup during battle. Remember, you can keep any number of these Subordinates in your supply as they are separate from your deck. Mandalore Battlefield and Gauntlet (A) allow searches for more Death Watch units, while Shadow Collective (A), Death Watch Aerial Team, and Strikers round out your Ground forces. Overall, this deck focuses on winning the Ground and Character arena, with the minimum required Space units serving in a supporting role.

Shadow Collective