“If we can make it to the ground, we’ll take the next chance. And the next. On and on until we win…or the chances are spent.” —Jyn Erso
The Imperial flag reigns across the galaxy, from the moon of Jedha to the beaches of Scarif. But hope is not lost. Rebel spaceships, striking from a hidden base, have engaged the Imperial starfleet in orbit over Scarif. During the battle, Rebel spies, led by Rogue One, attempt to steal secret plans to the Empire’s ultimate weapon, the Death Star. Pursued by the Empire’s sinister agents, Rogue One is the last hope for the fragile Rebel Alliance.
Which side will you choose? In this twenty-seventh SWTCG expansion from the Independent Development Committee (IDC), the choice is yours. With over 180 cards, this expansion covers the film Rogue One: A Star Wars Story.
So gather your squad and your deck of cards as you take the next chance. And the next. On and on until you win…or your chances are spent.
Rogue One is the 37th expansion for the Star Wars TCG and the 27th expansion for the IDC. It features 180 new cards, plus 15 additional Subordinate cards.
This expansion includes the following features:
- 1 new card type: Equipment – Trait (Traits are a subtype of Equipment cards. Trait cards are bronze, while standard Equipment is silver, and Skills are gold. Traits share the same special rule as Skills. Unlike regular Equipment cards that can have multiple copies attached to one unit (with the exceptions of unique cards), Equipment cards with the “Skill” or “Trait” subtype are limited to one copy per unit. You can still have multiple Skills and Traits in play but only one copy of the same Skill or Trait per unit. Skills and Traits can’t be detached from units in play. If a unit is discarded/moved/returned to your hand, etc. discard/move/return any Skills or Traits attached to it. Traits are also different from all other Equipment because they have no equip cost and are instead attached to units when its triggering conditions are met (even during the battle phase). When its triggering conditions are met, you choose whether to attach the Trait or not. If you choose not to attach it, its triggering conditions must be met again before you can attach it.)
- 1 new cumulative ability: Resilience X (As long as this unit has at least X damage counters on it, it gets +X power.)
- 2 new Event cards
- 4 new Resource Cards
- 15 new Subordinates
- Units, Equipment, Battle cards, Mission cards, and Locations from Rogue One.
Poster, Wallpapers, & Banners
June 25, 2018